0.5.5
GTA VI closer to the game, map on the instrument cluster
GTA VI matched more closely to Rockstar's footage, the map on the car's instrument cluster, and a traffic fix from real drives in a Tata Curvv. Covers 0.5.4 and 0.5.5.
New
- Instrument cluster. Cars whose dials have a map view (the Tata Curvv has one) can now show Overworld there: the themed map, the route and the arrow, while the car prints the next turn and the time itself. It's new and only tried on a few setups, so tell us in an issue whether your car shows it.
- GTA VI turn card laid out like the game's: the move in words ("Turn Right", "Off-Ramp Right") over the distance, the arrow on a pink square.
- GTA VI minimap edges: the "N" slides round the map's border, and when the destination is off the map its pink dot waits on the border in its direction (car screen and phone).
- GTA VI by time of day: buildings at their real heights (no height cap), speed cameras as the game's CCTV marker, golden-hour highways with lanes between pale stripes, deep teal parks at night, and stacked flyover ramps that stand apart on dark edges at night.
Fixes
- Traffic on the route now starts exactly at the arrow. A red jam used to carry on up to 25 m behind the car, and on GTA V the purple route showed down both sides of it.